Ritual of Regeneration

1DP · Take and Hold

Sorcerous Invigoration

(Once per turn, per unit) When a friendly Thousand Sons Psyker unit (excluding Monster units) successfully manifests a Ritual, that unit heals D3 wounds.


Enhancements

Curse of Life
20 pts

Infantry/Mounted Thousand Sons Psyker model only. When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed.

Eruption of Vitality
35 pts

INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6: ▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.


Stratagems

Relentless Rebirth
Any Phase
Target

That Infantry/Mounted Thousand Sons Psyker unit.

When

Any phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit suffers a mortal wound.

Effect

Your unit has Feel No Pain 5+ against mortal wounds.

1
Multitudinous Limbs
Shooting Phase
Target

That Infantry/Mounted Thousand Sons Psyker unit.

When

Your Movement phase, when a friendly Infantry/Mounted Thousand Sons Psyker unit is selected to make an advance/fall back move.

Effect

That move does not prevent your unit from being eligible to start an action.

1
mutagenic magicks
Fight Phase
Target

One friendly engaged Thousand Sons Psyker unit.

When

Start of the Fight phase.

Effect

Select one enemy unit engaged with your unit. Roll six D6:

  • For each 4+, that enemy unit suffers 1 mortal wound.
1