ADEPTA SORORITAS model only. While the bearer is on the battlefield, each time an enemy unit is destroyed by a PENITENT unit from your army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.
At the start of the battle round, you can select one of the following Vows of Atonement to be active for your army until the start of the next battle round. You can only select each Vow of Atonement once per battle.
Add 3" to the Move characteristic of PENITENT models from your army.
Each time a unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by PENITENT models in that unit.
Each time a PENITENT model from your army is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
One PENITENT unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
Any phase.
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
One PENITENT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, PENITENT models in your unit have the Feel No Pain 4+ ability.
One PENITENT unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time a PENITENT model in your unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
That PENITENT unit.
Your Movement phase, just before a PENITENT unit from your army Advances.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit has the PENITENT ENGINES keyword, do not make an Advance roll for it; instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
That ADEPTA SORORITAS unit.
Your Movement phase, just after an ADEPTA SORORITAS unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit has the PENITENT keyword, it is eligible to shoot and declare a charge in a turn in which it Fell Back instead.
One PENITENT unit from your army that was selected as the target as one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Roll one D6: your unit can be moved a distance in inches up to the result, but it must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, models in your unit can be moved within Engagement Range of enemy units.
ADEPTA SORORITAS model only. While the bearer is on the battlefield, each time an enemy unit is destroyed by a PENITENT unit from your army, you can discard 1 Miracle dice then gain 1 Miracle dice showing a value of 6.
PENITENT model only. Once per battle, at the start of the battle round, select one Vow of Atonement (see the Desperate for Redemption detachment rule). Until the start of the next battle round, that Vow of Atonement is active for the bearer’s unit in addition to any that is active for your army, even if you have already selected that Vow of Atonement this battle.
PENITENT model only. While the bearer is leading a unit, models in that unit have a 5+ invulnerable save.
CANONESS, PALATINE or MINISTORUM PRIEST model only. The bearer gains the PENITENT keyword and, during the Declare Battle Formations step, can be attached to a REPENTIA SQUAD unit.