■ 1 Zephyrim Superior ■ 4-9 Zephyrim
Every model is equipped with: bolt pistol; power weapon.
■ The Zephyrim Superior’s bolt pistol can be replaced with 1 plasma pistol.
■ The Zephyrim Superior can be equipped with 1 sacred banner.
Each time this unit is selected to fight, select one of the following abilities to apply to melee weapons equipped by models in this unit until the end of the phase:
■ [SUSTAINED HITS 1] ■ [LETHAL HITS]
If this unit made a Charge move this turn, until the end of the phase, select both abilities above to apply to melee weapons equipped by models in this unit instead.
You can re-roll Advance and Charge rolls made for the bearer’s unit.


Game Version | 5 models | 10 models | ||
---|---|---|---|---|
Points | Change | Points | Change | |
Version 2.7 | 80 pts | 160 pts | ||
Version 2.6 | 80 pts | 160 pts | ||
Version 2.5 | 80 pts | 160 pts | ||
Version 2.4 | 80 pts | 160 pts | ||
Version 2.3 | 80 pts | ↓-5 pts | 160 pts | ↓-10 pts |
Version 2.2 | 85 pts | 170 pts | ||
Version 2.1 | 85 pts | 170 pts | ||
Version 2.0 | 85 pts | 170 pts | ||
Version 1.14 | 85 pts | 170 pts | ||
Version 1.13 | 85 pts | ↓-5 pts | 170 pts | ↓-10 pts |
Version 1.12 | 90 pts | 180 pts | ||
Version 1.11 | 90 pts | ↑+30 pts | 180 pts | ↑+60 pts |
Version 1.10 | 60 pts | 120 pts | ||
Version 1.9 | 60 pts | 120 pts | ||
Version 1.8 | 60 pts | 120 pts | ||
Version 1.7 | 60 pts | 120 pts | ||
Version 1.6 | 60 pts | ↓-10 pts | 120 pts | ↓-20 pts |
Version 1.5 | 70 pts | 140 pts | ||
Version 1.4 | 70 pts | 140 pts | ||
Version 1.3 | 70 pts | 140 pts | ||
Version 1.2 | 70 pts | 140 pts | ||
Version 1.1 | 70 pts | 140 pts | ||
Version 1.0 | 70 pts | 140 pts |