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Adeptus Custodes

Auric Champions

Rules
Stratagems
Enhancements
Assemblage of Might

At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll.

1
Slayer of Champions
Any Phase - Epic Deed
Target

One ADEPTUS CUSTODES CHARACTER unit from your army that has just destroyed the unit you selected at the start of your Command phase as the target of your Assemblage of Might ability.

When

Any phase.

Effect

Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ADEPTUS CUSTODES CHARACTER model from your army makes an attack that target that enemy unit, add 1 to the Wound roll. In addition, if the destroyed unit was a CHARACTER unit, gain 1CP.

2
Superhuman Reserves
Any Phase - Epic Deed
Target

That ADEPTUS CUSTODES WARLORD model.

When

Any phase, just after an ADEPTUS CUSTODES WARLORD model from your army has used an ability on its datasheet or from an Enhancement that says it can only be used ‘Once per battle’.

Effect

Your model can use its ‘Once per battle’ ability one additional time during this battle (but not in the same phase).

Restriction

You cannot use this Stratagem more than once per battle.

1
The Emperor’s Auspice
Shooting & Fight Phase - Epic Deed
Target

One ADEPTUS CUSTODES CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, CHARACTER models in your unit have the Feel No Pain 4+ ability.

1
Earning of a Name
Fight Phase - Epic Deed
Target

Up to two ADEPTUS CUSTODES CHARACTER units from your army that have not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a CHARACTER model in either of your units makes an attack that targets a MONSTER or VEHICLE unit, you can re‑roll the Hit roll and you can re‑roll the Wound roll.

2
Vigil Unending
Fight Phase - Epic Deed
Target

One ADEPTUS CUSTODES CHARACTER model from your army that was just destroyed and has not fought this phase. You can use this Stratagem on that unit even though it was just destroyed.

When

Fight Phase.

Effect

Do not remove your destroyed model from play. The destroyed model can fight after the attacking unit has finished making attacks, and is then removed from play.

1
Shoulder the Mantle
Movement Phase - Epic Deed
Target

One ADEPTUS CUSTODES CHARACTER model from your army that is not leading a unit.

When

Your Movement phase, before the Reinforcements step.

Effect

Select one friendly unit (excluding Battle-shocked and Attached units) within 2" horizontally and 5" vertically of your model that it could lead (as described in the Leader section of its datasheet). Your model attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.

Blade Imperator
25 pts

ADEPTUS CUSTODES model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, after the bearer’s unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle‑shock test.

Inspirational Exemplar
10 pts

ADEPTUS CUSTODES model only. The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly ADEPTUS CUSTODES unit that is Battle‑shocked and within 12" of the bearer; that unit is no longer Battle‑shocked.

Veiled Blade
25 pts

ADEPTUS CUSTODES model only. Add 2 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any Command phase, triple the bearer’s Objective Control characteristic until the end of the turn.

Martial Philosopher
30 pts

ADEPTUS CUSTODES model only. The bearer’s unit is eligible to shoot and/or declare a charge in a turn in which it Fell Back. Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".