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Adeptus Custodes

Shield Host

Rules
Stratagems
Enhancements
Martial Mastery

At the start of the battle round, you can select one of the bullet points below. If you do, until the start of the next battle round, that bullet point’s effects apply.

  • Each time an ADEPTUS CUSTODES model from your army with the Martial Ka’tah ability makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.

  • Improve the Armour Penetration characteristic of melee weapons equipped by ADEPTUS CUSTODES models from your army with the Martial Ka’tah ability by 1.

1
Arcane Genetic Alchemy
Any Phase - Battle Tactic
Target

That ADEPTUS CUSTODES model’s unit.

When

Any phase, just after a mortal wound has been allocated to an ADEPTUS CUSTODES model from your army (excluding ANATHEMA PSYKANA models).

Effect

Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.

1
Avenge the Fallen
Fight Phase - Strategic Ploy
Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that is below its Starting Strength.

When

Start of the Fight phase.

Effect

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit. If your unit is Below Half-strength, until the end of the phase, add 2 to the Attacks characteristic of those melee weapons instead.

1
Unwavering Sentinels
Fight Phase - Strategic Ploy
Target

One ADEPTUS CUSTODES INFANTRY unit from your army (excluding ANATHEMA PSYKANA units) that is within range of an objective marker you control and that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a melee attack targets your unit, subtract 1 from the Hit roll.

1
Multipotentiality
Movement Phase - Strategic Ploy
Target

One ADEPTUS CUSTODES unit from your army that Fell Back this phase.

When

Your Movement phase.

Effect

Until the end of your turn, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Vigilance Eternal
Movement Phase - Strategic Ploy
Target

One ADEPTUS CUSTODES BATTLELINE unit from your army (excluding ANATHEMA PSYKANA units) within range of an objective marker you control.

When

Your Movement phase.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1
Archeotech Munitions
Shooting Phase - Wargear
Target

One ADEPTUS CUSTODES unit from your army (excluding ANATHEMA PSYKANA units) that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability.

From the Hall of Armouries
25 pts

SHIELD‑CAPTAIN model only. Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons.

Castellan’s Mark
20 pts

SHIELD‑CAPTAIN model only. After both players have deployed their armies, you can select up to two ADEPTUS CUSTODES units from your army (excluding ANATHEMA PSYKANA units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Auric Mantle
15 pts

SHIELD‑CAPTAIN or BLADE CHAMPION model only. Add 2 to the bearer’s Wounds characteristic.

Panoptispex
5 pts

SHIELD‑CAPTAIN or BLADE CHAMPION model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.