ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
One ADEPTUS CUSTODES VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets a model in your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the WALKER keyword. On a 4+, do not remove it from play; The destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is assumed to have 1 wound remaining), and is then removed from play.
That ADEPTUS CUSTODES unit.
Fight phase, just before an ADEPTUS CUSTODES unit from your army Piles In.
Until the end of the phase, each time a model in your unit makes a Pile‑in move, it can move up to D3+3" instead of up to 3".
One ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit from your army.
Your Movement phase or your Charge phase.
Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
That ADEPTUS CUSTODES VEHICLE unit.
Your Movement phase, just after an ADEPTUS CUSTODES VEHICLE unit from your army Advances.
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the WALKER keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
One ADEPTUS CUSTODES unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and/or any or all modifiers to the Hit roll.
ADEPTUS CUSTODES model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Add 2" to the Move characteristic of models in ADEPTUS CUSTODES WALKER units from your army and add 1 to Advance and Charge rolls made for such units.