ADEPTUS MECHANICUS model only. From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.
Battle Round one
BOMBARDMENT
At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:
- Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds.
- Unit Taking Cover: Until the end of the battle round, that unit is Battle-shocked and, on a 5+, that unit suffers D3 mortal wounds.
Battle round two onwards
FALLOUT
At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.
One ADEPTUS MECHANICUS unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets one of those units from your army, subtract 1 from the Wound roll.
One TECH-PRIEST model from your army and one objective marker within 24" of that model.
Your Command phase.
Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and must take a Battle-shock test.
One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly Skitarii unit (excluding BATTLELINE units) within 6" of it.
Your Movement phase.
Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
Your Shooting phase.
Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.
One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.
One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6" of it.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, models in those units from your army have a 4+ invulnerable save.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.
ADEPTUS MECHANICUS model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.