ANHRATHE unit only. While an enemy unit is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit (to a minimum of 1).
While an objective marker is under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
ANHRATHE units from your army have the following ability:
Void Thieves: At the end of a phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Each time you add an ANHRATHE unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see Munitorum Field Manual). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
ANHRATHE unit only. While an enemy unit is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit (to a minimum of 1).
ANHRATHE unit only. Models in this unit have the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, it can use this ability. If it does, remove this unit from the battlefield and place it into Strategic Reserves.
ANHRATHE CHARACTER unit only. At the start of the battle, select one CHARACTER model in this unit. That model has the following ability:
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
ANHRATHE INFANTRY unit only. Models in this unit have a 5+ invulnerable save.
One AELDARI unit from your army that has not been selected to fight this phase.
The Fight phase.
Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If your unit has the ANHRATHE keyword, then until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, you can re‑roll the Wound roll instead.
That AELDARI unit.
Your Movement phase, just after an AELDARI unit from your army Falls Back.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If it is an ANHRATHE unit, also select one enemy unit your unit was within Engagement Range of at the start of the phase, and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
One RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] and [RAPID FIRE 1] abilities, and until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1.
That ANHRATHE unit.
Your Shooting phase, just after an ANHRATHE unit from your army destroyed one or more enemy units.
After your unit has resolved all of its shooting attacks, it can make a Normal move of up to D6+1".
One AELDARI INFANTRY unit from your army that is within range of an objective marker that you control and that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, models in your unit have the Stealth ability and your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
One AELDARI INFANTRY unit from your army, if one or more models in that unit were destroyed as a result of those attacks, and if that AELDARI unit is neither Battle‑shocked nor within Engagement Range of one or more enemy units.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Your unit can make a Surge move. To do so, roll one D6 and add 1 to the roll: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.