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Aeldari

Eldritch Raiders

Rules
Stratagems
Enhancements
Yriel’s Own

AELDARI units in your army are eligible to declare a charge in a turn in which they Advanced. In addition, each time an ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army Advances, you can re‑roll the Advance roll.

Veterans of the Void

Each time you add an ANHRATHE unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see Munitorum Field Manual). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

1
Raider’s Spoils
Command Phase - Strategic Ploy
Target

One ANHRATHE unit from your army that is within Engagement Range of one or more enemy units.

When

Command phase.

Effect

Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.

1
Ruthless Killers
Shooting & Fight Phase - Strategic Ploy
Target

One CORSAIR VOIDSCARRED unit from your army that has not been selected to shoot or Fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.

1
Yriel’s Example
Fight Phase - Epic Deed
Target

One AELDARI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.

1
No Prey too Big
Shooting Phase - Battle Tactic
Target

One ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.

1
Impeding Fire
Charge Phase - Wargear
Target

One RANGERS, SHROUD RUNNERS or STARFANG unit from your army.

When

Start of your opponent’s Charge phase.

Effect

Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

1
Withdraw and Reinforce
Fight Phase - Strategic Ploy
Target

One ANHRATHE unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.

Pirate Prince
15 pts

PRINCE YRIEL unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.

Alacritous Assault
20 pts

ANHRATHE unit only. Melee weapons equipped by models in this unit have the [LANCE] ability.

Exotic Munitions
15 pts

ANHRATHE unit only. Ranged weapons equipped by models in this unit have the [ANTI‑MONSTER 5+] and [ANTI‑VEHICLE 5+] abilities.

Adrenal Infusions
20 pts

ANHRATHE INFANTRY unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.