PRINCE YRIEL unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.
AELDARI units in your army are eligible to declare a charge in a turn in which they Advanced. In addition, each time an ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army Advances, you can re‑roll the Advance roll.
Each time you add an ANHRATHE unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see Munitorum Field Manual). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
One ANHRATHE unit from your army that is within Engagement Range of one or more enemy units.
Command phase.
Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
One CORSAIR VOIDSCARRED unit from your army that has not been selected to shoot or Fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
One AELDARI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
One ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.
One RANGERS, SHROUD RUNNERS or STARFANG unit from your army.
Start of your opponent’s Charge phase.
Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
One ANHRATHE unit from your army that is not within Engagement Range of one or more enemy units.
End of your opponent’s Fight phase.
Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.
PRINCE YRIEL unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.
ANHRATHE unit only. Melee weapons equipped by models in this unit have the [LANCE] ability.
ANHRATHE unit only. Ranged weapons equipped by models in this unit have the [ANTI‑MONSTER 5+] and [ANTI‑VEHICLE 5+] abilities.
ANHRATHE INFANTRY unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.