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Aeldari

Guardian Battlehost

Rules
Stratagems
Enhancements
1
Warding Salvoes
Shooting & Fight Phase - Battle Tactic
Target

One DIRE AVENGERS or GUARDIANS unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re‑roll the Wound roll.

1
Shield Nodes
Shooting & Fight Phase - Battle Tactic
Target

One DIRE AVENGERS or GUARDIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1
Vaul’s Vengeance
Shooting & Fight Phase - Battle Tactic
Target

One WAR WALKERS unit from your army.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a DIRE AVENGERS or GUARDIANS unit from your army

Effect

After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).

Restriction

You can only use this Stratagem once per battle round.

1
Time to Strike
Movement Phase - Strategic Ploy
Target

One STORM GUARDIANS unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

1
Blades of Asuryan
Shooting Phase - Battle Tactic
Target

One Dire AVENGERS or GUARDIANS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.

1
Cost of Victory
Fight Phase - Strategic Ploy
Target

One GUARDIANS unit from your army.

When

End of your opponent’s Fight phase.

Effect

If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed GUARDIANS model to your unit.

Defend At All Costs

Each time a DIRE AVENGER, GUARDIAN, SUPPORT WEAPON or WAR WALKER model from your army makes an attack, if that model’s unit and/or the target unit are within range of one or more objective markers, add 1 to the Hit roll.

Craftworld’s Champion
25 pts

ASURYANI model only. The bearer has an Objective Control characteristic of 5.

Ethereal Pathway
30 pts

ASURYANI model only. In the Deploy Armies step, select up to two GUARDIANS units from your army. Models in the selected units have the Infiltrators ability.

Protector of the Paths
20 pts

ASURYANI model only. While the bearer is leading a DIRE AVENGERS or GUARDIANS unit, once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer’s unit is within range of an objective marker you control.

Breath of Vaul
10 pts

ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re‑roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re‑roll the result.