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Aeldari

Warhost

Rules
Stratagems
Enhancements
Phoenix Gem
35 pts

ASURYANI model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.

Timeless Strategist
15 pts

ASURYANI model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.

Gift of Foresight
15 pts

ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re‑roll Stratagem for 0CP.

Psychic Destroyer
30 pts

ASURYANI PSYKER model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.

Martial Grace
  • At the start of the battle round, you receive 1 additional Battle Focus token.
  • Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.
  • Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.
1
Lightning-fast Reactions
Shooting & Fight Phase - Battle Tactic
Target

One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
Skyborne Sanctuary
Fight Phase - Strategic Ploy
Target

One ASURYANI unit from your army and one friendly TRANSPORT it is able to embark within.

When

End of the Fight phase.

Effect

If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it.

1
Feigned Retreat
Movement Phase - Strategic Ploy
Target

That ASURYANI unit.

When

Your Movement phase, just after an ASURYANI unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Blitzing Firepower
Shooting Phase - Battle Tactic
Target

One ASURYANI unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.

1
Fire and Fade
Shooting Phase - Strategic Ploy
Target

That ASURYANI unit.

When

Your Shooting phase, just after an ASURYANI INFANTRY unit from your army (excluding AIRCRAFT, ASURMEN and WRAITH CONSTRUCT units) has shot.

Effect

Your unit can make a Normal move of up to D6+1".

Restriction

Until the end of the turn, your unit is not eligible to declare a charge.

1
Webway Tunnel
Fight Phase - Strategic Ploy
Target

One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.

When

End of your opponent’s Fight phase.

Effect

If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.