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Aeldari

Windrider Host

Rules
Stratagems
Enhancements
1
Death From On High
Shooting & Fight Phase - Battle Tactic
Target

One ASURYANI MOUNTED or VYPER unit from your army that was set up on the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Wound roll.

1
Overflight
Shooting & Fight Phase - Strategic Ploy
Target

One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.

When

End of your Shooting phase or the end of the Fight phase.

Effect

Your unit can make a Normal move of up to 7".

1
Wind of Blades
Movement Phase - Strategic Ploy
Target

One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

1
Daring Riders
Movement Phase - Strategic Ploy
Target

One ASURYANI MOUNTED or VYPER unit from your army in Reserves.

When

The Reinforcements step of your Movement phase.

Effect

Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if your unit is set up within 9" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

1
Focused Firepower
Shooting Phase - Battle Tactic
Target

One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

1
Spiralling Evasion
Shooting Phase - Battle Tactic
Target

One ASURYANI MOUNTED or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Firstdrawn Blade
10 pts

ASURYANI MOUNTED model only. Models in the bearer’s unit have the Scouts 9" ability.

Mirage Field
25 pts

ASURYANI MOUNTED model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.

Seersight Strike
15 pts

ASURYANI MOUNTED PSYKER model only. Psychic weapons equipped by the bearer have the [ANTI‑MONSTER 2+] and [ANTI‑VEHICLE 2+] abilities.

Echoes of Ulthanesh
20 pts

ASURYANI MOUNTED model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent’s deployment zone: on a 5+, you gain 1CP.

Ride the Wind

In the Declare Battle Formations step you can set up ASURYANI MOUNTED and VYPER units from your army in Reserves. During the battle, such units can be set up on the battlefield as if they were arriving from Strategic Reserves. For the purposes of setting up ASURYANI MOUNTED or VYPER units from your army on the battlefield, treat the current battle round number as being one higher than it actually is.

In addition, at the end of your opponent’s turn, you can select a number of ASURYANI MOUNTED or VYPER units from your army (excluding units within Engagement Range of one or more enemy units), then remove those units from the battlefield and place them into Strategic Reserves. The maximum number of units you can select depends on the battle size, as shown below.

"In an Incursion sized battle, you can select up to 1 unit. In a Strike Force sized battle, you can select up to 2 units. In an Onslaught sized battle, you can select up to 3 units."