FactionsLists
Agents of the Imperium

Culexus Assassin

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Game Version1 model
Version 2.3Mar 12, 2025
85 pts
↓-15 pts
Version 1.12Aug 21, 2024
100 pts
↑+15 pts
Version 1.0Jun 16, 2023
85 pts
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Models
M
T
SV
W
LD
OC
Culexus Assassin 32mm
7"
4
6+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Animus speculum
Anti-psyker 2+
Assault
Precision
Psychic Assassin
24"
3
2+
5
-2
D3
Melee Weapons
RNG
A
WS
S
AP
D
Life-draining touch
Anti-psyker 2+
Devastating Wounds
Precision
Melee
4
2+
4
-2
2
Keywords
Grenades
Character
Imperium
Epic Hero
Officio Assassinorum
Culexus Assassin
Infantry
Costs
1 model
85 pts
Unit Composition
  • 1 Culexus Assassin – EPIC HERO

This model is equipped with: animus speculum; life-draining touch.

Rules
Shadow Assignment

This model cannot be selected to be your WARLORD.

If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE Assassin, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).

Core Abilities
Lone Operative
Deep Strike
Stealth
Faction Abilities
Assigned Agents
4+ invulnerable Save
Unit Abilities
Soulless Horror

Once per battle, at the start of any Command phase, this model can use this ability. If it does, each enemy unit within 9" of this model must take a Battle‐shock test, subtracting 1 from that test (or subtracting 2 if that unit is a PSYKER).

Abomination

This model has the Feel No Pain 2+ ability against Psychic Attacks.

Etheric Emergence

In your Movement phase when this model is set up on the battlefield using the Deep Strike ability, it can perform an etheric emergence. If it does, this model can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.