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Agents of the Imperium

Imperial Navy Breachers

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Game Version10 models
Version 1.12Aug 21, 2024
90 pts
↓-15 pts
Version 1.0Jun 16, 2023
105 pts
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Models
M
T
SV
W
LD
OC
Navis Sergeant-at-Arms
6"
3
4+
1
7+
2
Navis Armsman
6"
3
4+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Navis heavy shotgun
Assault
12"
4
4+
4
0
1
Meltagun
Melta 2
12"
1
4+
9
-4
D6
➤ Plasma gun (standard)
Rapid Fire 1
24"
1
4+
7
-1
1
➤ Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
4+
8
-2
2
Navis las-volley
18"
4
4+
6
0
1
Navis shotgun
Assault
12"
2
4+
4
0
1
Bolt pistol
Pistol
12"
1
4+
4
0
1
Demolition charge
Assault
Blast
Hazardous
One Shot
6"
D6
5+
9
-2
2
Melee Weapons
RNG
A
WS
S
AP
D
Chainfist
Anti-vehicle 3+
Melee
1
5+
6
-2
2
Power weapon
Melee
2
4+
4
-2
1
Close combat weapon
Melee
1
4+
3
0
1
Chainsword
Melee
3
4+
3
0
1
Keywords
Voidfarers
Smoke
Imperial Navy Breachers
Grenades
Retinue
Infantry
Imperium
Battleline
Costs
10 models
90 pts
Unit Composition
  • 1 Navis Sergeant-at-Arms
  • 9 Navis Armsmen

The Navis Sergeant‐at‐Arms is equipped with: Navis shotgun; close combat weapon.

One Navis Armsman is equipped with: Navis las-volley; close combat weapon.

One other Navis Armsman is equipped with: Navis heavy shotgun; close combat weapon; endurant shield.

Every other model is equipped with: Navis shotgun; close combat weapon.

Base Size

Imperial Navy Breachers: 25mm Navis las-volley, endurant shield: 28.5mm

Wargear Options
  • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following: ◦ 1 meltagun ◦ 1 plasma gun
  • 1 Navis Armsman can be equipped with 1 demolition charge.
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 power weapon.
  • The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following: ◦ 1 autopistol and 1 chainsword ◦ 1 bolt pistol and 1 power weapon
  • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist.
Faction Abilities
Assigned Agents
Unit Abilities
Breaching Team

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.

CAT Unit

Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability.

Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.

Gheistskull

Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".

Wargear
Endurant Shield

The bearer has a 4+ invulnerable save.