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Agents of the Imperium

Inquisitorial Agents

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Game Version6 models12 models
Version 1.12Aug 21, 2024
50 pts
100 pts
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Models
M
T
SV
W
LD
OC
Inquisitorial Agent 25mm
6"
3
5+
1
7+
1
Gun Servitor 32mm
6"
3
5+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
➤ Plasma pistol (standard)
Pistol
12"
1
3+
7
-1
1
➤ Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-2
2
Agent firearm
Pistol
12"
1
3+
4
-1
1
Heavy bolter
Heavy
Sustained Hits 1
36"
3
4+
5
-1
2
➤ Plasma cannon (standard)
Heavy
Blast
36"
D3
4+
7
-1
1
➤ Plasma cannon (supercharge)
Blast
Hazardous
Heavy
36"
D3
4+
8
-2
2
Multi-melta
Heavy
Melta 2
18"
2
4+
9
-4
D6
Melee Weapons
RNG
A
WS
S
AP
D
Agent melee weapon
Melee
3
3+
3
0
1
Mystic stave
Anti-infantry 4+
Psychic
Melee
2
3+
5
-1
D3
Eviscerator
Devastating Wounds
Melee
2
3+
6
-2
2
Keywords
Inquisitorial Agents
Imperium
Grenades
Infantry
Retinue
Costs
6 models
50 pts
12 models
100 pts
Unit Composition
  • 5‐10 Inquisitorial Agents
  • 1‐2 Gun Servitors*

*This unit can only contain 2 Gun Servitors if it also contains 10 Inquisitorial Agents.

Every Inquisitorial Agent is equipped with: agent firearm; agent melee weapon. Every Gun Servitor is equipped with: heavy bolter; agent melee weapon.

Base Size

Inquisitorial Agents: 25mm Gun Servitors: 32mm

Wargear Options
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 plasma pistol.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 eviscerator.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 mystic stave.**
  • Any number of Gun Servitors can each have their heavy bolter replaced with one of the following: ◦ 1 multi-melta ◦ 1 plasma cannon

**The same model cannot be equipped with more than one of these wargear options.

  • For every 5 Inquisitorial Agents in this unit, it can be equipped with 1 Tome‐skull.
Rules
Inquisitorial Henchmen

If your Army Faction is not AGENTS OF THE IMPERIUM, then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents)

Faction Abilities
Assigned Agents
Unit Abilities
Loyal Henchmen

While an INQUISITOR model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.

Wargear
Tome‐skull

Once per battle for each Tome‐skull this unit is equipped with, at the start of any phase, you can select either one friendly Agents of the Imperium unit that is Battle‐shocked and within 6" of this unit or one enemy unit within 6" of this unit. If you select a friendly unit, that unit is no longer Battle‐shocked. If you select an enemy unit, it must take a Battle‐shock test.

Designer’s Note: Place the appropriate number of Tome‐skull tokens next to the unit at the start of the battle, removing one each time this unit uses this ability.