Models
M
T
SV
W
LD
OC
Miraculist
6"
3
6+
1
7+
1
Salvationist
6"
3
6+
1
7+
1
Death Cult Assassin
6"
3
6+
1
7+
1
Missionary
6"
3
6+
1
7+
1
Sanctifier
6"
3
6+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Ministorum hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
4
0
1
Holy fire
Ignores Cover
One Shot
Torrent
12"
D6
N/A
6
-1
2
Plasma gun (standard)
Rapid Fire 1
24"
1
4+
7
-2
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
4+
8
-3
2
Ministorum flamer
Ignores Cover
Torrent
12"
D6
N/A
5
0
1
Meltagun
Melta 2
12"
1
4+
9
-4
D6
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
3
0
1
Burning hands
Devastating Wounds
Melee
1
2+
6
-2
3
Death Cult blades
Precision
Melee
4
2+
4
-2
1
Sanctifier melee weapon
Melee
3
3+
3
0
1
Keywords
Infantry
Grenades
Imperium
Sanctifiers
Costs
9 models
100 pts
Unit Composition

1 Miraculist1 Salvationist1 Death Cult Assassin2 Missionaries4 Sanctifiers

The Miraculist is equipped with: holy fire; burning hands. The Salvationist is equipped with: close combat weapon; Salvationist medikit. The Death Cult Assassin is equipped with: Death Cult blades. 1 Missionary is equipped with: plasma gun; Sanctifier melee weapon. 1 Missionary is equipped with: Ministorum flamer; Sanctifier melee weapon. Every Sanctifier is equipped with: Ministorum hand flamer; Sanctifier melee weapon.

Wargear Options

■ 1 Missionary model can have its 1 plasma gun replaced with 1 meltagun.

■ 1 Missionary model equipped with 1 plasma gun can be equipped with 1 holy fire (this model’s plasma gun cannot be replaced).

■ 1 Sanctifier model can have its 1 Sanctifier melee weapon replaced with 1 Ministorum hand flamer and 1 close combat weapon.

■ 1 Sanctifier model can have its 1 Sanctifier melee weapon replaced with 1 close combat weapon and 1 simulacrum imperialis.

Rules
Atttached Unit

If a MINISTORUM PRIEST from your army with the Leader ability can be attached to a BATTLE SISTERS SQUAD, it can be attached to this unit instead. If a MINISTORUM PRIEST from your army is attached to this unit during the Declare Battle Formations step, that model gains the Scouts 6" ability.

Core Abilities
Scouts 6"
Faction Abilities
Acts of Faith
5+ invulnerable Save
Unit Abilities
Cherub

Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.

Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.

Ministorum Sermon

While this unit contains a MINISTORUM PRIEST, melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Wargear
Salvationist Medikit

In your Command phase, if the bearer is on the battlefield, you can return up to D3 destroyed models (excluding CHARACTER models) to this unit.

Simulacrum Imperialis

At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Game Version9 models
PointsChange
Version 2.7
100 pts