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Agents of the Imperium

Voidsmen-at-Arms

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Game Version5 models6 models10 models
Version 1.12Aug 21, 2024
50 pts
Version 1.3Sep 7, 2023
50 pts
↑+10 pts
100 pts
↑+20 pts
Version 1.0Jun 16, 2023
40 pts
80 pts
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Models
M
T
SV
W
LD
OC
Voidmaster 25mm
6"
3
4+
1
7+
2
Voidsman 25mm
6"
3
4+
1
7+
2
Canid 25mm
6"
3
4+
1
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Artificer shotgun
Assault
12"
2
4+
4
0
2
Laspistol
Pistol
12"
1
4+
3
0
1
Lasgun
Rapid Fire 1
24"
1
4+
3
0
1
Voidsman rotor cannon
Heavy
Sustained Hits 1
24"
6
5+
6
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Vicious bite
Melee
3
4+
4
0
1
Keywords
Grenades
Imperium
Voidsmen-At-Arms
Voidfarers
Retinue
Infantry
Costs
6 models
50 pts
Unit Composition
  • 1 Voidmaster
  • 4 Voidsmen
  • 1 Canid

The Voidmaster is equipped with: artificer shotgun; laspistol; close combat weapon. One Voidsman is equipped with: laspistol; Voidsman rotor cannon; close combat weapon. Every other Voidsman is equipped with: lasgun; laspistol; close combat weapon. The Canid is equipped with: vicious bite.

Rules
Navy Bodyguard

If your Army Faction is not AGENTS OF THE IMPERIUM, then for each VOIDFARERS CHARACTER unit you include in your army, you can include one VOIDSMEN-AT-ARMS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).

Faction Abilities
Assigned Agents
Unit Abilities
Masters of Close Confines

Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the [LETHAL HITS] ability.