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Astra Militarum

Bridgehead Strike

Rules
Stratagems
Enhancements
1
Bellicosa Drop
Movement Phase - Battle Tactic
Target

One ASTRA MILITARUM INFANTRY unit from your army that is in Reserves and has the Deep Strike ability.

When

The Reinforcements step of your Movement phase.

Effect

Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restriction

Until the end of the turn, your unit is not eligible to declare a charge.

2
Firing Hot
Shooting Phase - Battle Tactic
Target

One MILITARUM TEMPESTUS or KASRKIN unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, when targeting an enemy unit within 12", improve the Strength and Armour Penetration characteristics of hot‑shot lascarbines, hot‑shot lasguns, hot‑shot laspistols, hot‑shot marksman rifles, hot‑shot volley guns and sentry hot‑shot volley guns equipped by models in your unit by 1.

1
Fire And Relocate
Shooting Phase - Strategic Ploy
Target

One ASTRA MILITARUM unit (excluding TITANIC units) from your army.

When

Your Shooting phase.

Effect

Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced.

1
Servo-Designators
Shooting Phase - Strategic Ploy
Target

That ASTRA MILITARUM INFANTRY unit.

When

Your Shooting phase, just after an ASTRA MILITARUM INFANTRY unit from your army has shot.

Effect

Select one enemy unit hit by one or more of those attacks that is visible to your unit. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

1
Aerial Extraction
Fight Phase - Epic Deed
Target

One ASTRA MILITARUM unit from your army that is not within Engagement Range of one or more enemy units, if all of its models have the Deep Strike ability, or one VALKYRIE unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

1
On My Position
Fight Phase - Epic Deed
Target

One REGIMENT INFANTRY unit from your army that is within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Roll one D6 for each enemy unit within Engagement Range of your unit: on a 2+, that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds.

Only The Best

Each time an ASTRA MILITARUM INFANTRY model from your army makes a ranged attack, re‐roll a Hit roll of 1.

Fire Zone Purge

Each time a MILITARUM TEMPESTUS model from your army makes a ranged attack in a turn in which it was set up on the battlefield from Reserves or it disembarked from a TRANSPORT, add 1 to the Hit roll.

Bombast-class Vox-array
35 pts

MILITARUM TEMPESTUS OFFICER model only. Each time the bearer issues an Order, if the bearer’s unit contains one or more models equipped with a master vox, it can issue that Order to up to three different REGIMENT units, instead of only one.

Priority-drop Beacon
30 pts

MILITARUM TEMPESTUS OFFICER model only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Shroud Projector
15 pts

MILITARUM TEMPESTUS OFFICER model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Advance Augury
15 pts

INFANTRY OFFICER model only. After both players have deployed their armies, select up to three REGIMENT units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.