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Astra Militarum

Hammer of the Emperor

Rules
Stratagems
Enhancements
1
Final Hour
Command Phase - Epic Deed
Target

One SQUADRON unit from your army that is Below Half-strength (excluding OFFICER units).

When

Your Command phase.

Effect

Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.

1
Blazing Advance
Movement Phase - Battle Tactic
Target

That SQUADRON unit.

When

Your Movement phase, just after a SQUADRON unit from your army Advances.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.

1
Tactical Withdrawal
Movement Phase - Strategic Ploy
Target

That SQUADRON unit.

When

Your Movement phase, just after a SQUADRON unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

1
Crash Through
Movement & Charge Phase - Strategic Ploy
Target

One ASTRA MILITARUM VEHICLE unit from your army that has not been selected to move or charge this phase.

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.

1
Furious Cannonade
Shooting Phase - Battle Tactic
Target

One SQUADRON unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12", improve the Armour Penetration characteristic of that attack by 1.

2
Ablative Plating
Shooting Phase - Wargear
Target

One ASTRA MILITARUM VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack

Calm Under Fire
15 pts

VEHICLE OFFICER model only. Once per turn, after the bearer issues an Order to a SQUADRON unit from your army, it can issue the same Order to another SQUADRON unit from your army.

Indomitable Steed
15 pts

VEHICLE OFFICER model only. The bearer has the Feel No Pain 6+ ability.

Regimental Banner
20 pts

VEHICLE OFFICER model only. Add 3 to the bearer’s Objective Control characteristic.

Veteran Crew
20 pts

VEHICLE OFFICER model only. Each time a model in the bearer’s unit makes a ranged attack, re-roll a Hit roll of 1.

Iron Tread

Each time a SQUADRON unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and when making that Advance move, that unit can move within Engagement Range of enemy models but cannot end that move within Engagement Range of enemy models.