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Astra Militarum

Mechanised Assault

Rules
Stratagems
Enhancements
Bold Leadership
25 pts

INFANTRY OFFICER model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any TRANSPORT it is embarked within) is within range of that objective marker, that objective marker remains under you control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Sacred Unguents
10 pts

ASTRA MILITARUM TECH-PRIEST ENGINSEER model only. At the start of your Shooting phase, select one TRANSPORT from your army (excluding AIRCRAFT and TITANIC units) within 3" of the bearer. Until the end of the phase, each time that TRANSPORT makes an attack, you can re-roll the Hit roll.

Smoke Grenades
10 pts

INFANTRY OFFICER model only. The bearer’s unit has the Benefit of Cover and the Stealth ability while the bearer’s unit is wholly within 3" of one or more friendly TRANSPORT models.

Vanguard Honours
15 pts

INFANTRY OFFICER model only. The bearer’s unit can disembark from a TRANSPORT after it has Advanced. If it does, it counts as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.

Armoured Fist

Each time an ASTRA MILITARUM model from your army makes a ranged attack in a turn in which it disembarked from a TRANSPORT, add 1 to the Wound roll.

1
Vox-relay
Command Phase - Wargear
Target

One INFANTRY OFFICER unit from your army embarked within a TRANSPORT. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT.

When

Your Command phase.

Effect

Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to ASTRA MILITARUM TRANSPORT units from your army (excluding TITANIC units) regardless of the distance to and from your unit’s TRANSPORT.

1
Rapid Dispersal
Movement Phase - Strategic Ploy
Target

One ASTRA MILITARUM INFANTRY unit from your army that disembarked from a TRANSPORT this phase.

When

Your Movement phase.

Effect

Your INFANTRY unit can make a Normal move of up to D6".

1
Clear and Secure
Shooting Phase - Battle Tactic
Target

One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.

1
Swift Interception
Movement Phase - Battle Tactic
Target

One TRANSPORT unit from your army (excluding TITANIC units) that is not within Engagement Range of one or more enemy units, and is within 9" of the enemy unit that just ended that move.

When

Your opponent’s movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your TRANSPORT can make a Normal move of up to 6".

1
Hasty Extraction
Charge Phase - Battle Tactic
Target

One ASTRA MILITARUM INFANTRY unit from your army that was selected as a target of that charge.

When

Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move.

Effect

Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.

1
Move Out
Fight Phase - Strategic Ploy
Target

One ASTRA MILITARUM unit from your army.

When

End of your opponent’s turn.

Effect

Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.