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Astra Militarum

Recon Element

Rules
Stratagems
Enhancements
Masters of Camouflage

ASTRA MILITARUM WALKER and REGIMENT models from your army have the Benefit of Cover. While such a model has the Benefit of Cover for any other reason (e.g. because it is wholly within a RUIN), improve the Save characteristic of that model by 1 (to a maximum of 3+).

Guerrilla Honours
25 pts

INFANTRY OFFICER model only. After both players have deployed their armies, if the bearer is on the battlefield, select up to three other ASTRA MILITARUM INFANTRY units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Scare Gas Grenades
5 pts

ASTRA MILITARUM INFANTRY model only. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, select one enemy unit within 8" of the bearer’s unit (excluding MONSTER and VEHICLE units); that unit must take a Battle-shock test.

Survival Gear
5 pts

ASTRA MILITARUM INFANTRY model only. The bearer has the Scouts 6" ability.

Tripwires
20 pts

ASTRA MILITARUM INFANTRY model only. Each time an enemy INFANTRY or MOUNTED unit ends a Normal, Advance, Charge or Fall Back move within 9" of the bearer’s unit, roll one D6: on a 4+, until the start of your next turn, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

1
Crack Shots
Shooting Phase - Battle Tactic
Target

One PLATOON unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.

1
Draw Them Out
Movement Phase - Strategic Ploy
Target

One PLATOON unit from your army that is within 9" of that enemy unit, and is not within Engagement Range of one or more enemy units.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

1
Scramble Field
Movement Phase - Wargear
Target

One ASTRA MILITARUM INFANTRY unit from your army.

When

Start of your opponent’s Reinforcements step.

Effect

Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of your unit.

1
Courageous Diversion
Shooting Phase - Strategic Ploy
Target

One ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit from your army.

When

Start of your opponent’s Shooting phase.

Effect

Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the hit roll.

1
Tanglefoot Grenades
Charge Phase - Wargear
Target

One ASTRA MILITARUM GRENADES unit from your army.

When

Start of your opponent’s Charge phase.

Effect

Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

1
Scouting Outriders
Fight Phase - Battle Tactic
Target

One ASTRA MILITARUM MOUNTED or ASTRA MILITARUM WALKER unit from your army that is wholly within 10" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

When

End of your opponent’s turn.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.