■ 1 Krieg Engineer Watchmaster ■ 4-9 Krieg Combat Engineers
Every model is equipped with: autopistol; trench club.
■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 flamer and 1 close combat weapon.
■ 1 Krieg Combat Engineer’s autopistol and trench club can be replaced with 1 autopistol, 1 remote mine and 1 close combat weapon.
■ Any number of models can each have their autopistol and trench club replaced with 1 combat shotgun and 1 close combat weapon.
■ The Krieg Engineer Watchmaster’s autopistol can be replaced with one of the following: ◦ 1 bolt pistol ◦ 1 hand flamer ◦ 1 plasma pistol
■ The Krieg Engineer Watchmaster’s trench club can be replaced with one of the following: ◦ 1 chainsword ◦ 1 power weapon
Once per turn, you can target this unit with the Grenade Stratagem for 0CP.
Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.
Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.
Game Version | 5 models | 10 models | ||
---|---|---|---|---|
Points | Change | Points | Change | |
Version 2.7 | 70 pts | 95 pts | ||
Version 2.6 | 70 pts | 95 pts | ||
Version 2.5 | 70 pts | 95 pts | ||
Version 2.4 | 70 pts | 95 pts | ||
Version 2.3 | 70 pts | 95 pts | ||
Version 2.2 | 70 pts | 95 pts | ||
Version 2.1 | 70 pts | 95 pts | ||
Version 2.0 | 70 pts | 95 pts |