ADEPTUS ASTARTES JUMP PACK model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.
ADEPTUS ASTARTES JUMP PACK model only. Improve the Armour Penetration characteristic of the bearer’s weapons by 1, and the bearer has a Save characteristic of 2+.
ADEPTUS ASTARTES JUMP PACK model only. In the Battle‐shock step of your opponent’s Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle‐shock test.
ADEPTUS ASTARTES JUMP PACK model only. The bearer’s melee weapons have the [ANTI-CHAOS 5+] and [LANCE] abilities.
ADEPTUS ASTARTES JUMP PACK model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer, if this bearer’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
At the end of your opponent’s turn, you can select a number of ADEPTUS ASTARTES JUMP PACK units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:
In an Incursion sized battle, you can select up to 1 unit. In a Strike Force sized battle, you can select up to 2 units. In an Onslaught sized battle, you can select up to 3 units.
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves. In the Reinforcements step of your next Movement phase, set each of those units up using their Deep Strike ability.
One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
Any phase.
Until the end of the battle, each time a friendly SANGUINARY GUARD unit makes an attack that targets the enemy unit that just destroyed your unit, you can re‐roll the Hit roll and you can re‐roll the Wound roll.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
One ADEPTUS ASTARTES JUMP PACK unit from your army.
Start of the Fight phase.
Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.
One ADEPTUS ASTARTES JUMP PACK unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.
One ADEPTUS ASTARTES JUMP PACK unit from your army that is arriving using the Deep Strike ability this phase.
Your Movement phase.
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
That ADEPTUS ASTARTES JUMP PACK unit.
Your Movement phase, just after an ADEPTUS ASTARTES JUMP PACK unit from your army Advances or Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.