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Chaos Knights

Houndpack Lance

Rules
Stratagems
Enhancements
Marked Prey

At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a WAR DOG model from your army makes an attack that targets that enemy unit, if that unit is visible to the attacking model, that attack has the [SUSTAINED HITS 1] ability.

Preyslayer’s Mantle
15 pts

WAR DOG model only. The bearer has the Super-heavy Walker ability.

Final Howl (Aura)
20 pts

WAR DOG model only. While a friendly WAR DOG model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.

Loping Predator
10 pts

WAR DOG model only. The bearer’s ranged weapons have the [ASSAULT] ability.

Panoply of the Cursed Knights
15 pts

WAR DOG model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.

2
Vox-Howl
Shooting & Fight Phase - Battle Tactic
Target

One WAR DOG CHARACTER unit from your army.

When

Start of the Shooting phase or the start of the Fight phase.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test. Each friendly WAR DOG unit that is within 6" of your unit and is Battle-shocked must take a Leadership test; if that test is passed, that unit is no longer Battle-shocked.

Restriction

You can only use this Stratagem once per turn.

1
Hungry for Combat
Fight Phase - Battle Tactic
Target

Two or more WAR DOG units from your army within Engagement Range of the same enemy unit.

When

Start of the Fight phase.

Effect

Select one enemy unit within Engagement Range of those WAR DOG units. Until the end of the phase, models in those WAR DOG units can only target that enemy unit, but each time a model in one of those WAR DOG units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

1
Cunning Hunter
Movement Phase - Strategic Ploy
Target

That WAR DOG unit.

When

Your Movement phase, just after a WAR DOG unit from your army Falls Back

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Animalistic Rage
Shooting & Fight Phase - Battle Tactic
Target

That WAR DOG unit. You can use this Stratagem on that unit even though it was just destroyed.

When

Your opponent’s Shooting phase or the Fight phase, just after a WAR DOG unit from your army that has not yet fought is destroyed.

Effect

Before resolving your unit’s Deadly Demise ability, it can either shoot or fight. When doing so, it must target only the enemy unit that just destroyed it, and can only do so if that enemy unit is an eligible target. After it has done so and after any Consolidation moves have been made, resolve your unit’s Deadly Demise ability as normal.

1
Harrying Hounds
Movement Phase - Strategic Ploy
Target

One WAR DOG unit from your army that is within 9" of that enemy unit.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

1
Encircling Pack
Fight Phase - Strategic Ploy
Target

One WAR DOG unit from your army that is wholly within 12" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.