Knight Ruinator

Models
M
T
SV
W
LD
OC
Knight Ruinator
10"
11
3+
26
6+
10
Ranged Weapons
RNG
A
BS
S
AP
D
Darkflame lance
Ignores Cover
Torrent
18"
2D6
N/A
8
-1
2
Terrorpulse missiles
Blast
36"
2D6
3+
8
-2
2
Melee Weapons
RNG
A
WS
S
AP
D
Fellbore (strike)
Anti-monster 2+
Anti-vehicle 2+
Melee
4
3+
14
-3
6
Fellbore (sweep)
Melee
10
3+
9
-2
2
Keywords
Vehicle
Walker
Titanic
Towering
Abhorrent
Character
Chaos
Knight Ruinator
Costs
1 model
350 pts
Unit Composition

1 Knight Ruinator

This model is equipped with: darkflame lance; terrorpulse missiles; fellbore.

Core Abilities
Deadly Demise D6
Faction Abilities
Harbingers of Dread
Super-heavy Walker
Invulnerable Save*

Against ranged attacks only.

Unit Abilities
Methodical Destruction

At the start of the first battle round, select one unit from your opponent’s army to be this model’s victim. Each time this model makes an attack that targets its victim, you can re‑roll the Wound roll. Each time this model’s victim is destroyed, select one new enemy unit to be this model’s victim.

Close-range Killers

While a friendly WAR DOG model is within 9" of this model, each time that WAR DOG model makes an attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.

DAMAGED: 1‑9 WOUNDS REMAINING

While this model has 1‑9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 3.0
350 pts
Version 2.9
350 pts