HERETIC ASTARTES model only (excluding KHORNE models). The bearer gains the PSYKER keyword
Each time a unit from your army makes a Dark Pact, select one of the following abilities. Your unit has that ability until the end of the phase.
Leaping Warpflame While this unit is within 9" of one or more friendly HERETIC ASTARTES PSYKER models, improve the Strength characteristic of ranged weapons equipped by models in this unit by 1.
Monstrous Manifestation While this unit is within 9" of one or more friendly HERETIC ASTARTES DAEMON PRINCE or a HERETIC ASTARTES DAEMON PRINCE WITH WINGS models, improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.
That HERETIC ASTARTES unit.
Any phase, just after a HERETIC ASTARTES unit from your army has a mortal wound allocated to it.
Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
One HERETIC ASTARTES unit from your army within 9" of a HERETIC ASTARTES PSYKER, HERETIC ASTARTES DAEMON PRINCE or HERETIC ASTARTES DAEMON PRINCE WITH WINGS unit from your army.
Your Movement phase.
One model in your unit regains up to D3+1 lost wounds. If your unit has the BATTLELINE keyword, you can return up to D3 destroyed models (excluding CHARACTER models) to your unit with their full wounds remaining, instead.
One HERETIC ASTARTES PSYKER unit from your army.
Your Shooting phase.
Select one visible enemy unit within 12" of your unit. Roll one D6: on a 1, that enemy unit suffers 1 mortal wound; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5-6, that enemy unit suffers 2D3 mortal wounds.
One HERETIC ASTARTES unit from your army that has not been selected to shoot that phase.
Your Shooting phase.
Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVERS] ability.
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to charge that phase.
Your Charge phase.
Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
One HERETIC ASTARTES PSYKER, HERETIC ASTARTES DAEMON PRINCE or HERETIC ASTARTES DAEMON PRINCE WITH WINGS unit from your army.
Start of your opponent’s Shooting phase.
Until the end of the phase, your unit has the following ability:
Shroud of Chaos (Aura): Models in friendly HERETIC ASTARTES units within 6" of this unit have the Stealth ability.
HERETIC ASTARTES model only (excluding KHORNE models). The bearer gains the PSYKER keyword
HERETIC ASTARTES model only. Models in the bearer’s unit have the Scouts 6" ability.
PSYKER model only. Melee weapons equipped by models in the bearer’s unit have the [LANCE] ability.
HERETIC ASTARTES DAEMON PRINCE or HERETIC ASTARTES DAEMON PRINCE WITH WINGS model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration characteristic of those weapons by 1.