CHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test.
Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result.
Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
That HERETIC ASTARTES unit.
Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit.
Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
Your Shooting phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
That HERETIC ASTARTES INFANTRY unit.
Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.
Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.
Reinforcements step of your Movement phase, from the second battle round onwards.
Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle‐shock test.
One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.
End of your opponent’s Movement phase.
Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
CHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.
HERETIC ASTARTES model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
JUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP