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Chaos Space Marines

Dread Talons

Rules
Stratagems
Enhancements
Terror Descends (Aura)

In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test.

Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result.

Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.

1
Depthless Cruelty
Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.

1
Bloody Example
Fight Phase - Epic Deed
Target

That HERETIC ASTARTES unit.

When

Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit.

Effect

Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.

1
Pitiless Hunters
Shooting Phase - Battle Tactic
Target

One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.

1
Relentless Terror
Movement Phase - Strategic Ploy
Target

That HERETIC ASTARTES INFANTRY unit.

When

Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.

1
Screaming Descent
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.

When

Reinforcements step of your Movement phase, from the second battle round onwards.

Effect

Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle‐shock test.

1
Merciless Pursuit
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Movement phase.

Effect

Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Night’s Shroud
20 pts

CHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.

Willbreaker
10 pts

HERETIC ASTARTES model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Warp-Fuelled Thrusters
20 pts

JUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Eater of Dread
15 pts

HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP