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Chaos Space Marines

Fellhammer Siege-host

Rules
Stratagems
Enhancements
1
Persistent Assailants
Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.

1
Brutal Attrition
Fight Phase - Epic Deed
Target

One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to a maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.

1
Pitiless Cannonade
Shooting Phase - Battle Tactic
Target

One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit.

1
Point-blank Destruction
Shooting Phase - Battle Tactic
Target

One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the [PISTOL] ability.

1
Steadfast Determination
Shooting Phase - Strategic Ploy
Target

One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.

1
Siegecraft
Charge Phase - Strategic Ploy
Target

One HERETIC ASTARTES unit from your army.

When

Start of your opponent’s Charge phase.

Effect

Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).

Iron Fortitude

Each time a ranged attack targets a HERETIC ASTARTES unit from your army (excluding DAMNED units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Bastion Plate
10 pts

CHAOS LORD model only (excluding JUMP PACK models). Once per battle round, when a saving throw is failed for the bearer’s unit, you can change the Damage characteristic of that attack to 0.

Warp Tracer
20 pts

HERETIC ASTARTES model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

Ironbound Emnity
15 pts

HERETIC ASTARTES model only. Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.

Iron Artifice
10 pts

HERETIC ASTARTES INFANTRY model only. The bearer’s weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.