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Chaos Space Marines

Soulforged Warpack

Rules
Stratagems
Enhancements
1
Desperate Pledge
Shooting & Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.

1
Glut of Souls
Fight Phase - Strategic Ploy
Target

One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding TITANIC units) that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on a 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wounds).

1
Daemonic Possession
Command Phase - Epic Deed
Target

One HERETIC ASTARTES VEHICLE unit from your army (excluding DAEMON units).

When

Your Command phase.

Effect

Until the end of the battle, your unit has the DAEMON keyword.

1
Unstoppable Rampage
Movement & Charge Phase - Strategic Ploy
Target

One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.

1
Predatory Pursuit
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.

1
Feeding Frenzy
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.

When

Your opponent’s Movement phase, when an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

Effect

Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Invigorated Mechatendrils
15 pts

WARPSMITH model only. Add 4" to the bearer’s Move characteristic.

Tempting Addendum
25 pts

HERETIC ASTARTES model only. Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army invokes its contract while within 3" of the bearer:

• If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers. • Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.

Forge’s Blessing
20 pts

HERETIC ASTARTES model only. In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.

Soul Harvester
15 pts

HERETIC ASTARTES model only. While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6: on a 5+, you gain 1CP.

Debt to the Soul Forge

Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:

• Each time a model in that unit makes a ranged attack, add 1 to the Wound roll. • Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.