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Chaos Space Marines

Warpstrike Champions

Rules
Stratagems
Enhancements
Infernal Fulgurite
20 pts

HERETIC ASTARTES model only (excluding DAMNED models). Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Eye of the Warp
15 pts

HERETIC ASTARTES model with the Deep Strike ability only. Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re-roll Charge rolls made for that unit.

Akshur’s Binding Runes
20 pts

HERETIC ASTARTES model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Tzagulla
25 pts

HERETIC ASTARTES model with the Deep Strike ability only. Improve the Attacks, Strength and Armour Penetration characteristics of the bearer’s weapons by 1. In addition, each time the bearer’s unit is set up on the battlefield from Reserves, until the end of the turn, improve the Damage characteristic of the bearer’s weapons by 1.

1
Empyric Dislocation
Shooting & Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Restriction

You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase.

2
Armour of Corruption
Fight Phase - Strategic Ploy
Target

One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your armythat was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Restriction

You cannot target the same unit with the Armour of Corruption and Empyric Dislocation Stratagems in the same phase.

1
Warp Flicker
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army.

When

Your Movement phase.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

1
Warp-Tainted
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army, within range of an objective marker you control.

When

Your Movement phase.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1
Siegebreaker Strike
Shooting Phase - Strategic Ploy
Target

Up to two HERETIC ASTARTES units from your army that were set up using the Deep Strike ability this turn and have not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your units have the [IGNORES COVER] ability.

1
Portal of Spite
Charge Phase - Battle Tactic
Target

One HERETIC ASTARTES unit from your army that was set up using the Deep Strike ability this turn and has not declared a charge this phase.

When

Your Charge phase.

Effect

Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 2 to the Charge roll.

Warp Portals

At the end of your opponent’s turn, you can select a number of HERETIC ASTARTES TERMINATOR, OBLITERATORS and MUTILATORS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

Battle Size - Number of Units Incursion - Up to 1 unit Strike Force - Up to 2 units Onslaught Up - to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.