FactionsLists
Chaos Space Marines

Fellgor Beastmen

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Game Version10 models
Version 2.7Jun 4, 2025
70 pts
↓-15 pts
Version 1.10May 22, 2024
85 pts
↓-10 pts
Version 1.0Jun 16, 2023
95 pts
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Models
M
T
SV
W
LD
OC
Fellgor Champion 32mm
6"
4
5+
1
7+
1
Fellgor Beastmen 32mm
6"
4
5+
1
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Corrupted stave (Ranged)
Devastating Wounds
Psychic
18"
D3
4+
5
-1
1
Bolt pistol
Pistol
12"
1
4+
4
0
1
Autopistol
Pistol
12"
1
4+
3
0
1
➤ Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
➤ Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee Weapons
RNG
A
WS
S
AP
D
Great weapon
Melee
2
5+
8
-1
2
Corrupted stave (Melee)
Devastating Wounds
Psychic
Melee
2
4+
4
-1
D3
Chainsword
Melee
3
4+
4
0
1
Close combat weapon
Melee
2
4+
4
0
1
Keywords
Infantry
Grenades
Chaos
Fellgor Beastmen
Damned
Costs
10 models
70 pts
Unit Composition
  • 1 Fellgor Champion
  • 9 Fellgor Beastmen

The Fellgor Champion is equipped with: bolt pistol; chainsword. Every Fellgor Beastman is equipped with: autopistol; close combat weapon.

Wargear Options
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 corrupted stave.
  • The Fellgor Champion’s bolt pistol can be replaced with 1 plasma pistol.
  • 1 Fellgor Beastman’s close combat weapon can be replaced with 1 great weapon.
Faction Abilities
Dark Pacts
Unit Abilities
Bestial Raiders

If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.