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Dark Angels

Company of Hunters

Rules
Stratagems
Enhancements
Masters of Manoeuvre

ADEPTUS ASTARTES units from your army are eligible to shoot in a turn in which they Advanced or Fell Back.

ADEPTUS ASTARTES MOUNTED units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.

1
Hunter’s Trail
Command Phase - Strategic Ploy
Target

One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.

When

Command phase.

Effect

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

1
Armour of Contempt
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Talon Strike
Shooting & Fight Phase - Strategic Ploy
Target

One RAVENWING MOUNTED unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.

1
Death on the Wind
Shooting Phase - Battle Tactic
Target

One RAVENWING unit from your army that has just shot.

When

Your Shooting phase.

Effect

Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.

1
High-speed Focus
Shooting Phase - Battle Tactic
Target

One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
Rapid Reappraisal
Fight Phase - Battle Tactic
Target

One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

Master-crafted Weapon
10 pts

RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.

Mounted Strategist
30 pts

RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.

Master of Manoeuvre
15 pts

Ravenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Recon Hunter
20 pts

RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability.