ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.
RAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.
CAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.
DEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
One ADEPTUS ASTARTES unit from your army.
Command phase or the start of the Fight phase.
Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.
You can only use this Stratagem once per battle round.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.
A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.
One RAVENWING unit from your army.
Your Movement phase or your Charge phase.
Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
That RAVENWING unit.
Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.
Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.
One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
End of your opponent’s Charge phase.
Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.