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Dark Angels

Lion’s Blade Task Force

Rules
Stratagems
Enhancements
In The Lion’s Claws
  • Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more RAVENWING units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
  • Each time a DEATHWING unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.
Calibanite Armaments
15 pts

ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer’s melee weapons.

Lord of the Hunt
15 pts

RAVENWING model only. The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back and you can re‑roll Desperate Escape tests taken for models in the bearer’s unit.

Stalwart Champion
25 pts

CAPTAIN, CHAPLAIN or LIEUTENANT model only. While the bearer’s unit is not Battle‑shocked, add 1 to the Objective Control characteristic of models in the bearer’s unit.

Fulgus Magna
20 pts

DEATHWING model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

1
Overpowering Exaction
Command & Fight Phase - Strategic Ploy
Target

One ADEPTUS ASTARTES unit from your army.

When

Command phase or the start of the Fight phase.

Effect

Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle‑shock test. When doing so, if your unit has the DEATHWING or RAVENWING keyword, subtract 1 from the result.

Restriction

You can only use this Stratagem once per battle round.

1
Armour of Contempt
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Strength in Unity
Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

If that enemy unit is within Engagement Range of one or more RAVENWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more DEATHWING units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.

Restriction

A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.

1
Knights of Iron
Movement & Charge Phase - Strategic Ploy
Target

One RAVENWING unit from your army.

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

1
Illuminating Fire
Shooting Phase - Battle Tactic
Target

That RAVENWING unit.

When

Your Shooting phase, just after a RAVENWING unit from your army has selected its targets.

Effect

Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly DEATHWING unit makes an attack that targets that enemy unit, add 1 to the Wound roll.

2
Inescapable Wrath
Charge Phase - Strategic Ploy
Target

One DEATHWING INFANTRY or DEATHWING WALKER unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

When

End of your opponent’s Charge phase.

Effect

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

Restriction

Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.