FactionsLists
Dark Angels

Deathwing Knights

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Game Version5 models10 models
Version 1.13Oct 16, 2024
250 pts
↑+15 pts
Version 1.11Jun 20, 2024
235 pts
↑+20 pts
Version 1.8Apr 25, 2024
215 pts
↓-20 pts
Version 1.0Jun 16, 2023
235 pts
470 pts
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Models
M
T
SV
W
LD
OC
Knight Master 40mm
5"
5
2+
4
6+
1
Deathwing Knight 40mm
5"
5
2+
4
6+
1
Melee Weapons
RNG
A
WS
S
AP
D
Power weapon
Melee
5
2+
6
-2
2
Mace of absolution
Anti-monster 4+
Anti-vehicle 4+
Melee
4
2+
6
-2
2
Relic weapon
Lethal Hits
Melee
6
2+
7
-2
2
Great weapon of the Unforgiven
Devastating Wounds
Sustained Hits 1
Melee
5
2+
6
-2
2
Keywords
Terminator
Deathwing Knights
Imperium
Deathwing
Infantry
Costs
5 models
250 pts
Unit Composition
  • 1 Knight Master
  • 4 Deathwing Knights

The Knight Master is equipped with: great weapon of the Unforgiven. Every Deathwing Knight is equipped with: mace of absolution.

Wargear Options
  • The Knight Master’s great weapon of the Unforgiven can be replaced with 1 relic weapon.
  • All Deathwing Knights in this unit can each have their mace of absolution replaced with 1 power weapon.
  • This unit can be equipped with 1 Watcher in the Dark.
Rules
Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.

Core Abilities
Deep Strike
Faction Abilities
Oath of Moment
4+ invulnerable Save
Unit Abilities
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.

Inner Circle

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Wargear
Watcher in the Dark

Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.