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Death Guard

Champions of Contagion

Rules
Stratagems
Enhancements
Final Ingredient
20 pts

BIOLOGUS PUTRIFIER only. Once per battle, after the bearer’s unit has fought, if one or more CHARACTER models were destroyed as a result of those attacks, select one Plague. Until the end of the battle, while an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.

Visions of Virulence
15 pts

MALIGNANT PLAGUECASTER only. While an enemy unit is enfeebled by the bearer’s Pestilent Fallout ability, that unit is also Afflicted.

Needle of Nurgle
25 pts

PLAGUE SURGEON only. Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer’s unit (instead of 1).

Cornucophagus
35 pts

LORD OF POXES only. In the Declare Battle Formations step select one Plague. Until the end of the battle, while an enemy unit is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.

Manifold Maladies

At the start of the battle round, you can select one of the Plagues listed in Nurgle’s Gift. Until the end of the battle, that is your chosen Plague instead of any previously chosen Plague.

1
Blessings of Filth
Shooting & Fight Phase - Battle Tactic
Target

One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

2
Malignance Magnified
Shooting & Fight Phase - Battle Tactic
Target

One DEATH GUARD Attached unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll and you can re-roll the Wound roll.

1
Grotesque Fortitude
Shooting & Fight Phase - Battle Tactic
Target

One DEATH GUARD Attached unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, add 2 to the Toughness characteristic of models in your unit.

1
Rabid Infusion
Fight Phase - Strategic Ploy
Target

One DEATH GUARD unit from your army that includes two CHARACTER models.

When

Start of the Fight phase.

Effect

Until the end of the phase, your unit has the Fights First ability.

1
Mobile Vector
Movement Phase - Strategic Ploy
Target

One DEATH GUARD CHARACTER unit from your army that is not leading a unit.

When

Your Movement phase, before the Reinforcements step.

Effect

Select one other friendly DEATH GUARD unit (excluding Battle-shocked units and Attached units that already have two Leader units or one of your CHARACTER units leading it) within 2" horizontally and 5" vertically of your unit that your unit can lead (as described in the Leader section of its datasheet). Your unit attaches to that unit as a Leader. Change that unit’s Starting Strength accordingly.

1
Death’s Heads
Shooting Phase - Wargear
Target

One BIOLOGUS PUTRIFIER unit from your army that is not within Engagement Range of one or more enemy units and has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Select one enemy unit (excluding VEHICLES) that is within 8" of and visible to your unit. Until the start of your next turn, that unit has the effect of all Plagues (see Nurgle’s Gift).