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Death Guard

Flyblown Host

Rules
Stratagems
Enhancements
Verminous Haze

DEATH GUARD INFANTRY units (excluding POXWALKERS units) from your army that are not embarked within a TRANSPORT have the Scouts 5" and Stealth abilities.

Droning Chorus
15 pts

DEATH GUARD INFANTRY model only. Ranged weapons equipped by models in the bearer’s unit have the [ASSAULT] ability.

Insectile Murmuration
20 pts

DEATH GUARD INFANTRY model only. Each time a model in the bearer’s unit makes an attack that targets a unit that is within Contagion Range of one or more DEATH GUARD units from your army, re‐roll a Wound roll of 1.

Rejuvenating Swarm
10 pts

DEATH GUARD INFANTRY model only. At the end of each phase, the bearer regains all of its lost wounds.

Plagueveil
25 pts

DEATH GUARD INFANTRY model only. While the bearer’s unit is within range of one or more objective markers that you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".

1
Nauseating Paroxysms
Fight Phase - Strategic Ploy
Target

One DEATH GUARD INFANTRY unit from your army that is within Engagement Range of one or more enemy units.

When

Start of the Fight phase.

Effect

Select one enemy unit within Engagement Range of your unit. That unit must take a Battle‐shock test, subtracting 1 from the result.

1
Vermin Cloud
Fight Phase - Battle Tactic
Target

One DEATH GUARD INFANTRY unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in this unit makes a Pile‐in or Consolidation move, it can move up to 6" instead of up to 3".

1
Eye of the Swarm
Shooting Phase - Strategic Ploy
Target

One DEATH GUARD INFANTRY unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit (excluding Blast weapons) have the [PISTOL] ability.

1
Droning Horror
Shooting Phase - Battle Tactic
Target

One DEATH GUARD INFANTRY unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes a ranged attack, re‐roll a Hit roll of 1. If that attack targets a unit within half range, you can re‐roll the Hit roll instead.

1
Enervating Onslaught
Charge Phase - Strategic Ploy
Target

That DEATH GUARD INFANTRY unit.

When

Your Charge phase, just after a DEATH GUARD INFANTRY unit from your army makes a Charge move.

Effect

Select one enemy unit within Engagement Range of your unit (excluding MONSTERS and VEHICLES). Roll one D6 for each model in your unit that is within Engagement Range of that unit, adding 1 to the result if that model is not a CULTIST or POXWALKER model: for each 5+, the selected enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

1
Myphitic Invigoration
Shooting Phase - Battle Tactic
Target

One DEATH GUARD INFANTRY unit from your army that is within 6" of one or more friendly MYPHITIC BLIGHT‐HAULER units and that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.