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Drukhari

Spectacle of Spite

Rules
Stratagems
Enhancements
Pharmacophex
15 pts

SUCCUBUS model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list (see Detachment Rule). The result rolled applies to the bearer’s unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.

Chronoshard
15 pts

SUCCUBUS model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Periapt of Torments
25 pts

SUCCUBUS model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.

Morghenna’s Curse
20 pts

SUCCUBUS model only. Improve the Armour Penetration and Damage characteristics of the bearer’s melee weapons by 1.

2
Berserk Fugue
Fight Phase - Strategic Ploy
Target

One WYCH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Deadly Debut
Fight Phase - Battle Tactic
Target

One DRUKHARI unit from your army that made a Charge move this turn and has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a WYCHES unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.

1
Feigned Weakness
Movement Phase - Strategic Ploy
Target

That DRUKHARI unit.

When

Your Movement phase, just after a DRUKHARI unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in turn in which it Fell Back.

1
Preternatural Agility
Movement & Charge Phase - Strategic Ploy
Target

One WYCH CULT unit from your army.

When

Start of your Movement or Charge phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, you can ignore any or all modifiers to its Move characteristic and to Advance and Charge rolls made for it and, until the end of the turn, each time a model in your unit makes such a move, it can move horizontally through models (when doing so, such a model can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them).

2
A Challenge Met
Movement Phase - Battle Tactic
Target

One WYCH CULT unit from your army that would be able to declare a charge if it were your Charge phase.

When

End of your opponent’s Movement phase.

Effect

Select one enemy unit within 9" of your unit that was set up on the battlefield this phase or that ended a Normal or Advance move this phase. Your unit now declares a charge that targets only that enemy unit, and you resolve that charge.

Restriction

Even if that charge is successful, your unit does not receive any Charge bonus this turn.

1
Acrobatic Display
Shooting Phase - Battle Tactic
Target

One WYCH CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have a 5+ invulnerable save.

Combat Drugs

At the start of your Command phase, select which Combat Drugs will be active for your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6. When doing so randomly, Combat Drugs you have previously selected can become active again, but if you randomly select one that is already active for your army, it has no additional effect.

1. Adrenalight

Add 1 to the Attacks characteristic of melee weapons equipped by WYCH CULT models from your army.

2. Hypex

Add 2" to the Move characteristic of WYCH CULT models from your army.

3. Serpentin

Improve the Weapon Skill characteristic of melee weapons equipped by WYCH CULT models from your army by 1.

4. Painbringer

Add 1 to the Toughness characteristic of WYCH CULT models from your army.

5. Grave Lotus

Add 1 to the Strength characteristic of melee weapons equipped by WYCH CULT models from your army.

6. Splintermind

Improve the Leadership characteristic of WYCH CULT models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by WYCH CULT models from your army by 1.