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Drukhari

Archon

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Game Version1 model
Version 3.4Oct 8, 2025
80 pts
↓-5 pts
Version 1.13Oct 16, 2024
85 pts
↑+10 pts
Version 1.3Sep 7, 2023
75 pts
↓-10 pts
Version 1.0Jun 16, 2023
85 pts
Models
M
T
SV
W
LD
OC
Archon 32mm
7"
3
4+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Blast pistol
Pistol
6"
1
2+
8
-3
D3
Splinter pistol
Anti-infantry 3+
Assault
Pistol
12"
1
2+
2
0
1
Melee Weapons
RNG
A
WS
S
AP
D
Huskblade
Devastating Wounds
Melee
4
2+
3
-2
3
Agoniser
Anti-infantry 3+
Melee
6
2+
3
-2
1
Master‑crafted power weapon
Melee
5
2+
4
-2
2
Keywords
Character
Kabal
Archon
Aeldari
Infantry
Costs
1 model
80 pts
Unit Composition
  • 1 Archon

This model is equipped with: splinter pistol; huskblade; shadowfield.

Wargear Options
  • This model’s splinter pistol can be replaced with one of the following: ◦ 1 blast pistol ◦ 1 soul trap
  • This model’s huskblade can be replaced with one of the following: ◦ 1 agoniser ◦ 1 master‑crafted power weapon
Rules
Leader

This model can be attached to the following units:

  • HAND OF THE ARCHON
  • INCUBI
  • KABALITE WARRIORS
Core Abilities
Leader
Faction Abilities
Power from Pain
2+ invulnerable Save

See Shadowfield ability

Unit Abilities
Overlord

Once per battle, at the start of any phase, you can select one friendly DRUKHARI unit that is Battle‑shocked and within 12" of this model. That unit is no longer Battle‑shocked.

Hatred Eternal

In your Shooting phase or the Fight phase, when you select this model’s unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re‑roll the Hit roll.

Devious Mastermind

Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Wargear
Soul Trap

Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. The first time the bearer makes a melee attack that destroys an enemy model, after all the bearer’s attacks have been resolved, until the end of the battle, add an additional 1 to the Attacks and Strength characteristics of the bearer’s melee weapons.

Shadowfield

You cannot re‑roll invulnerable saving throws made for the bearer. The first time an invulnerable saving throw made for the bearer is failed, until the end of the battle, the bearer has no invulnerable save.