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Drukhari

Talos

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Game Version1 model2 models
Version 1.6Jan 30, 2024
80 pts
↓-10 pts
160 pts
↓-20 pts
Version 1.0Jun 16, 2023
90 pts
180 pts
Models
M
T
SV
W
LD
OC
Talos Large Flying Base
7"
7
3+
7
7+
2
Ranged Weapons
RNG
A
BS
S
AP
D
Twin splinter cannon
Anti-infantry 3+
Sustained Hits 1
Twin-linked
36"
3
3+
3
-1
2
Twin heat lance
Assault
Melta 3
Twin-linked
18"
1
3+
14
-4
D6
Stinger pod
24"
2D6
3+
5
0
1
Twin haywire blaster
Anti-vehicle 4+
Devastating Wounds
Twin-linked
24"
2
3+
3
-1
3
Twin liquifier gun
Anti-infantry 3+
Torrent
Twin-linked
12"
D6
N/A
4
-1
1
Melee Weapons
RNG
A
WS
S
AP
D
Macro-scalpel (Maco-scalpel)
Melee
5
3+
7
-2
2
Talos ichor injector
Extra Attacks
Melee
1
2+
8
-2
D6
Chain flails
Melee
8
3+
6
-1
1
Talos gauntlet
Melee
5
4+
9
-2
3
Keywords
Haemonculus Covens
Aeldari
Talos
Monster
Fly
Costs
1 model
80 pts
2 models
160 pts
Unit Composition
  • 1-2 Talos

Every model is equipped with: twin splinter cannon; 2 macro-scalpels.

Wargear Options
  • Any number of models can each replace their twin splinter cannon with one of the following: ◦ 1 stinger pod ◦ 1 twin haywire blaster ◦ 1 twin heat lance
  • Any number of models can each replace one of their macro-scalpels with one of the following: ◦ 1 Talos ichor injector ◦ 1 twin liquifier gun
  • Any number of models can each replace one of their macro-scalpels with one of the following: ◦ 1 chain-flails ◦ 1 Talos gauntlet
Core Abilities
Feel No Pain 5+
Deadly Demise 1
Faction Abilities
Power from Pain
6+ invulnerable Save
Unit Abilities
Torture Device

Each time this unit destroys an enemy unit, you gain 1 additional Pain token.

Devoted to Pain

If a model in this unit is equipped with 2 macro‑scalpels, those weapons have the [TWIN‑LINKED] ability.

Mindless Killing Machines

At the start of the Fight phase, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; that destroyed model can fight after the attacking unit has finished making its attacks, and it is then removed from play.