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Emperor’s Children

Coterie of the Conceited

Rules
Stratagems
Enhancements
Pledge to Eternal Servitude
25 pts

EMPEROR’S CHILDREN model only. The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. If that test is passed, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with D6 wounds remaining (up to its Wounds characteristic).

Pledge of Dark Glory
25 pts

EMPEROR’S CHILDREN model only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.

Pledge of Mortal Pain
15 pts

EMPEROR’S CHILDREN model only. At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.

Pledge of Unholy Fortune
30 pts

EMPEROR’S CHILDREN model only. Once per turn, just after making a Hit roll, a Wound roll or a saving throw for a model in the bearer’s unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.

1
Protection of the Dark Prince
Any Phase - Strategic Ploy
Target

That EMPEROR’S CHILDREN unit.

When

Any phase, just after a mortal wound or attack is allocated to a model in an EMPEROR’S CHILDREN unit from your army.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.

1
Unshakeable Opponents
Command Phase - Epic Deed
Target

One EMPEROR’S CHILDREN unit from your army.

When

Command phase.

Effect

Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.

1
Embrace the Pain
Fight Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN INFANTRY unit from your army.

When

Start of the Fight phase.

Effect

Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.

1
Martial Perfection
Fight Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

1
Unbound Arrogance
Shooting & Fight Phase - Epic Deed
Target

That EMPEROR’S CHILDREN unit.

When

Your Shooting phase or the Fight phase, just after an EMPEROR’S CHILDREN unit from your army destroys an enemy unit.

Effect

Increase your pledge to Slaanesh by 1.

Restriction

You can only use this Stratagem once per battle round.

1
Armour of Abhorrence
Shooting & Fight Phase - Wargear
Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack is allocated to a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.

Pledges to the Dark Prince

At the start of the battle round, if your WARLORD is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your WARLORD model suffers D3 mortal wounds.

EMPEROR’S CHILDREN units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative).

If you have 1 or more Pact points, each time a model in this unit makes an attack, re‑roll a Hit roll of 1. If you have 3 or more Pact points, each time a model in this unit makes an attack, re‑roll a Wound roll of 1. If you have 5 or more Pact points, melee weapons equipped by models in this unit have the [LETHAL HITS] and [SUSTAINED HITS 1] abilities. If you have 7 or more Pact points, each time a model in this unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+.