FactionsLists
Support me on Ko-fi40k.app Discord server

GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, Warhammer: The Horus Heresy, the 'winged-hammer' Warhammer logo, White Dwarf, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Mordheim, Inquisitor, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Rserved.

This website is not affiliated with or endorsed by Games Workshop Limited. All trademarks, service marks, trade names, product names, and logos appearing on the site are the property of their respective owners. The use of any third-party trademarks, logos, or brand names is for informational purposes only and does not imply an endorsement or sponsorship by the trademark owner.

Emperor’s Children

Mercurial Host

Rules
Stratagems
Enhancements
Quicksilver Grace

You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.

Steeped in Suffering
20 pts

EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.

Intoxicating Musk
20 pts

EMPEROR’S CHILDREN model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Tactical Perfection
15 pts

EMPEROR’S CHILDREN model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Loathsome Dexterity
10 pts

EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

1
Violent Excess
Fight Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

2
Combat Stimms
Fight Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

1
Honour the Prince
Movement Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

1
Dark Vigour
Movement Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 9" of the enemy unit that just ended that move.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

1
Capricious Reactions
Shooting Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

1
Cruel Raiders
Fight Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.