EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.
EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.
EMPEROR’S CHILDREN model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
EMPEROR’S CHILDREN model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.
Your Movement phase.
Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 9" of the enemy unit that just ended that move.
Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
Your unit can make a Normal move of up to 6".
One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.
End of your opponent’s Fight phase.
Remove your unit from the battlefield and place it into Strategic Reserves.