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Emperor’s Children

Peerless Bladesmen

Rules
Stratagems
Enhancements
1
Deft Parry
Fight Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

2
Death Ecstasy
Fight Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Incessant Violence
Fight Phase - Battle Tactic
Target

That EMPEROR’S CHILDREN unit.

When

Fight phase, just before an EMPEROR’S CHILDREN unit from your army Consolidates.

Effect

Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6" instead of up to 3", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.

1
Cruel Bladesman
Fight Phase - Battle Tactic
Target

One EMPEROR’S CHILDREN unit from your army that made a Charge move this turn and has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.

1
Terrifying Spectacle
Command Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.

When

Your opponent’s Command phase.

Effect

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.

2
Cut Down the Weak
Movement Phase - Strategic Ploy
Target

One EMPEROR’S CHILDREN unit from your army (you can only select a VEHICLE if it is a WALKER) that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.

When

Your opponent’s Movement phase, just after an enemy unit Falls Back.

Effect

Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.

Faultless Opportunist
15 pts

EMPEROR’S CHILDREN model only. You can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Blinding Speed
25 pts

EMPEROR’S CHILDREN model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.

Distortion
25 pts

EMPEROR’S CHILDREN model only. Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.

Rise to the Challenge
30 pts

EMPEROR’S CHILDREN INFANTRY model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.

Exquisite Swordsmanship

Each time an EMPEROR’S CHILDREN unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have that ability:

  • [LETHAL HITS]
  • [SUSTAINED HITS 1]