Models
M
T
SV
W
LD
OC
Fulgrim
16"
11
2+
16
5+
6
Ranged Weapons
RNG
A
BS
S
AP
D
Malefic lash
Sustained Hits 1
12"
6
2+
8
-2
2
Melee Weapons
RNG
A
WS
S
AP
D
Daemonic blades (strike)
Sustained Hits 1
Melee
6
2+
14
-3
D6+1
Daemonic blades (sweep)
Sustained Hits 1
Melee
12
2+
8
-2
2
Serpentine tail
Extra Attacks
Melee
6
2+
6
-1
1
Keywords
Monster
Fly
Character
Epic Hero
Daemon
Chaos
Slaanesh
Primarch
Fulgrim
Costs
1 model
365 pts
Unit Composition

1 Fulgrim – EPIC HERO

This model is equipped with: malefic lash; daemonic blades; serpentine tail.

Rules
Supreme Commander

If this model is in your army, it must be your WARLORD.

Core Abilities
Deep Strike
Deadly Demise D6
Faction Abilities
Thrill Seekers
4+ invulnerable Save
Unit Abilities
Daemon Primarch of Slaanesh

At the start of your opponent’s Command phase, select one of the abilities in the Daemon Primarch of Slaanesh section (see below). Until the start of your opponent’s next Command phase, this model has that ability.

Beguiling Form

Each time a model makes an attack that targets this model, subtract 1 from the Hit roll.

Daemonic Speed

This model has the Fights First ability.

Enthralling Hypnosis (Aura)

While an enemy unit is within 6" of this model, each time that unit is selected to Fall Back, it must take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.

Daemonic Poisons

In your Shooting phase and the Fight phase, after this model has finished making its attacks, select one enemy unit hit by one or more of those attacks. Until the end of the battle, that enemy unit is poisoned. At the start of each player’s Command phase, roll one D6 for each poisoned enemy unit on the battlefield: on a 4+, that enemy unit suffers D3 mortal wounds.

DAMAGED: 1‑6 WOUNDS REMAINING

While this model has 1‑6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Game Version1 model
PointsChange
Version 2.7
365 pts
-20 pts
Version 2.6
385 pts
Version 2.5
385 pts
Version 2.4
385 pts