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Genestealer Cults

Host of Ascension

Rules
Stratagems
Enhancements
Prowling Agitant
15 pts

GENESTEALER CULTS model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".

A Chink In Their Armour
20 pts

GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.

Our Time is Nigh
20 pts

GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.

Assassination Edict
15 pts

GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.

2
Coordinated Trap
Shooting & Fight Phase - Battle Tactic
Target

Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.

When

The start of your Shooting phase or the start of the Fight phase.

Effect

Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.

2
Primed and Readied
Shooting & Fight Phase - Battle Tactic
Target

One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.

1
Tunnel Crawlers
Movement Phase - Strategic Ploy
Target

One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.

When

Your Movement phase.

Effect

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restriction

A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.

1
Lying in Wait
Movement Phase - Strategic Ploy
Target

One GENESTEALER CULTS BATTLELINE unit from your army in Cult Ambush.

When

Your opponent’s Movement phase.

Effect

Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.

1
Return to the Shadows
Fight Phase - Strategic Ploy
Target

One GENESTEALER CULTS INFANTRY unit from your army that is not within Engagement Range of one or more enemy units.

When

End of your opponent’s Fight phase.

Effect

Remove your unit from the battlefield and place it into Strategic Reserves.

1
A Deadly Snare
Charge Phase - Strategic Ploy
Target

One GENESTEALER CULTS INFANTRY unit from your army that was selected as a target of that charge.

When

Your opponent’s Charge phase, just after an enemy unit declares a charge.

Effect

Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.

A Perfect Ambush

Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.