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Genestealer Cults

Atalan Jackals

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Game Version5 models10 models
Version 3.3Sep 12, 2025
85 pts
↑+10 pts
150 pts
Version 2.7Jun 4, 2025
75 pts
↓-5 pts
150 pts
↓-10 pts
Version 1.13Oct 16, 2024
80 pts
↓-10 pts
160 pts
↓-20 pts
Version 1.3Sep 7, 2023
90 pts
↑+10 pts
180 pts
↑+20 pts
Version 1.0Jun 16, 2023
80 pts
160 pts
Models
M
T
SV
W
LD
OC
Atalan Jackal 60 x 35.5mm Oval Base
12"
4
5+
2
7+
1
Atalan Wolfquad
12"
4
5+
4
7+
1
Ranged Weapons
RNG
A
BS
S
AP
D
➤ Grenade launcher (frag)
Blast
24"
D3
4+
4
0
1
➤ Grenade launcher (krak)
24"
1
4+
9
-2
D3
Atalan small arms
Pistol
12"
2
4+
4
0
1
Heavy stubber
Assault
Rapid Fire 3
36"
3
4+
4
0
1
Atalan incinerator
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Mining laser
24"
1
4+
12
-3
D6+1
Melee Weapons
RNG
A
WS
S
AP
D
Atalan power weapon
Melee
2
4+
4
-2
1
Close combat weapon
Melee
2
4+
3
0
1
Keywords
Grenades
Mounted
Atalan Jackals
Great Devourer
Costs
5 models
85 pts
10 models
150 pts
Unit Composition
  • 4-8 Atalan Jackals
  • 1-2 Atalan Wolfquads* *This unit can only contain 2 Atalan Wolfquads if it also contains 8 Atalan Jackals.

Every Atalan Jackal is equipped with: Atalan small arms; close combat weapon. Every Atalan Wolfquad is equipped with: Atalan small arms; heavy stubber; close combat weapon.

Base Size

Atalan Jackal: 60 x 35.5mm Oval Base Wolfquad: 60mm

Wargear Options
  • Any number of Atalan Wolfquads can each have their heavy stubber replaced with one of the following: ◦ 1 Atalan incinerator ◦ 1 mining laser
  • For every 4 Atalan Jackals in this unit, up to 2 Atalan Jackals’ close combat weapons can each be replaced with 1 Atalan power weapon.
  • For every 4 Atalan Jackals in this unit, 1 Atalan Jackal’s Atalan small arms can be replaced with 1 grenade launcher.
Core Abilities
Scouts 9"
Stealth
Faction Abilities
Cult Ambush
Unit Abilities
Outrider Gangs

Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.

Demolition Run

Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).