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Grey Knights

Hallowed Conclave

Rules
Stratagems
Enhancements
Eye of the Augurim
25 pts

GREY KNIGHTS model only. Once per battle round, the bearer can use this Enhancement. If it does, you can target the bearer’s unit with the Fire Overwatch or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.

Inescapable Judgement (Psychic)
20 pts

GREY KNIGHTS model only. Each time an enemy unit within Engagement Range of the bearer’s unit Falls Back, the bearer can use this Enhancement. If it does, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds. These mortal wounds are Psychic Attacks.

Sanctic Reaper
15 pts

GREY KNIGHTS TERMINATOR model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons.

Nemesis Rounds
10 pts

GREY KNIGHTS TERMINATOR model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.

Duty Before All

GREY KNIGHTS TERMINATOR units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.

1
Giants of the Battlefield
Fight Phase - Battle Tactic
Target

One GREY KNIGHTS TERMINATOR unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.

1
Unending Fidelity
Shooting & Fight Phase - Strategic Ploy
Target

One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase.just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Point-Blank Purgation
Shooting Phase - Strategic Ploy
Target

One GREY KNIGHTS INFANTRY unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, storm bolter weapons equipped by models in your unit have the [PISTOL] and [TWIN-LINKED] abilities.

1
Grind Them Underfoot
Charge Phase - Strategic Ploy
Target

That GREY KNIGHTS unit.

When

Your Charge phase, just after a GREY KNIGHTS TERMINATOR unit from your army ends a Charge move.

Effect

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

1
Precognitive Strategies
Movement Phase - Strategic Ploy
Target

One GREY KNIGHTS INFANTRY unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to D6".

1
Shining Resolve
Shooting Phase - Strategic Ploy
Target

One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.