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Grey Knights

Sanctic Spearhead

Rules
Stratagems
Enhancements
1
Truesilver Will
Any Phase - Epic Deed
Target

That GREY KNIGHTS PSYKER VEHICLE unit.

When

Any phase, just after a GREY KNIGHTS PSYKER VEHICLE unit from your army suffers a mortal wound.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.

1
Abominus-Class Targets
Shooting & Fight Phase - Battle Tactic
Target

One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.

1
Armoured Aegis
Command Phase - Strategic Ploy
Target

One GREY KNIGHTS PSYKER VEHICLE unit from your army.

When

Your Command phase.

Effect

One model in your unit regains up to 3 lost wounds.

1
Redoubled Assault
Movement Phase - Strategic Ploy
Target

That GREY KNIGHTS VEHICLE unit.

When

Your Movement phase, just after a GREY KNIGHTS VEHICLE unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Force Wave
Movement & Charge Phase - Strategic Ploy
Target

One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase

When

Your Movement phase or your Charge phase.

Effect

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features

1
Argent Wrath
Charge Phase - Strategic Ploy
Target

That GREY KNIGHTS VEHICLE unit.

When

Your Charge phase, just after a GREY KNIGHTS VEHICLE unit from your army ends a Charge move.

Effect

Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.

Driven by Duty
10 pts

GREY KNIGHTS WALKER model only. Each time the bearer’s unit Piles In or Consolidates, the bearer can move up to 6" instead of up to 3".

Quickening Foci
15 pts

GREY KNIGHTS INFANTRY model only. In your Movement phase, each time the bearer’s unit disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for that unit.

Sigil of Exigence
30 pts

GREY KNIGHTS model only. Once per battle, in your opponent’s Shooting phase, when the bearer’s unit is selected as the target of a ranged attack, you can remove the bearer’s unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 9" horizontally away from all enemy units. If the bearer’s unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer’s unit.

Spiritus Machina
25 pts

GREY KNIGHTS INFANTRY model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the phase, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.

Mailed Fist

Each time a GREY KNIGHTS VEHICLE unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and until the end of the turn, ranged weapons equipped by models in that unit have the [ASSAULT] ability.