GREY KNIGHTS WALKER model only. Each time the bearer’s unit Piles In or Consolidates, the bearer can move up to 6" instead of up to 3".
That GREY KNIGHTS PSYKER VEHICLE unit.
Any phase, just after a GREY KNIGHTS PSYKER VEHICLE unit from your army suffers a mortal wound.
Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.
One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.
One GREY KNIGHTS PSYKER VEHICLE unit from your army.
Your Command phase.
One model in your unit regains up to 3 lost wounds.
That GREY KNIGHTS VEHICLE unit.
Your Movement phase, just after a GREY KNIGHTS VEHICLE unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase
Your Movement phase or your Charge phase.
Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features
That GREY KNIGHTS VEHICLE unit.
Your Charge phase, just after a GREY KNIGHTS VEHICLE unit from your army ends a Charge move.
Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.
GREY KNIGHTS WALKER model only. Each time the bearer’s unit Piles In or Consolidates, the bearer can move up to 6" instead of up to 3".
GREY KNIGHTS INFANTRY model only. In your Movement phase, each time the bearer’s unit disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for that unit.
GREY KNIGHTS model only. Once per battle, in your opponent’s Shooting phase, when the bearer’s unit is selected as the target of a ranged attack, you can remove the bearer’s unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 9" horizontally away from all enemy units. If the bearer’s unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer’s unit.
GREY KNIGHTS INFANTRY model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the phase, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.
Each time a GREY KNIGHTS VEHICLE unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and until the end of the turn, ranged weapons equipped by models in that unit have the [ASSAULT] ability.