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Grey Knights

Brotherhood Techmarine

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Game Version1 model
Version 1.8Apr 25, 2024
70 pts
↑+10 pts
Version 1.3Sep 7, 2023
60 pts
↓-25 pts
Version 1.0Jun 16, 2023
85 pts
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Models
M
T
SV
W
LD
OC
Brotherhood Techmarine 40mm
6"
4
2+
4
6+
1
Ranged Weapons
RNG
A
BS
S
AP
D
Grav-pistol
Anti-vehicle 2+
Pistol
12"
1
2+
4
-1
2
Forge bolter
24"
3
2+
5
-1
2
Melee Weapons
RNG
A
WS
S
AP
D
Omnissian power axe (Omnissiah power axe)
Melee
4
3+
6
-2
2
Servo-arm
Extra Attacks
Melee
1
3+
8
-2
3
Keywords
Grenades
Psyker
Imperium
Character
Brotherhood Techmarine
Infantry
Costs
1 model
70 pts
Unit Composition
  • 1 Brotherhood Techmarine

This model is equipped with: forge bolter; grav-pistol; Omnissian power axe; servo-arm.

Rules
Leader

This model can be attached to the following units:

  • STRIKE SQUAD
  • PURGATION SQUAD
  • PURIFIER SQUAD
Core Abilities
Deep Strike
Leader
Faction Abilities
Gate of Infinity
Unit Abilities
Guardians of the Machine

Each time an enemy unit ends a charge move within Engagement Range of one or more GREY KNIGHTS VEHICLE units from your army and within 6" of this model’s unit, you can target this model’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Techmarine

While this model is within 3" of one or more friendly GREY KNIGHTS VEHICLE units, this model has the Lone Operative ability.

Blessing of the Omnissiah

In your Command phase, you can select one friendly GREY KNIGHTS VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.