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Imperial Knights

Gate Warden Lance

Rules
Stratagems
Enhancements
1
Drive Them Out!
Shooting & Fight Phase - Battle Tactic
Target

One IMPERIAL KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.

1
Lancebreaker
Fight Phase - Strategic Ploy
Target

One IMPERIAL KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

1
Steadfast Superiority
Fight Phase - Battle Tactic
Target

One IMPERIAL KNIGHTS unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Hit roll.

1
Marshal the Defence
Movement Phase - Battle Tactic
Target

Up to two IMPERIAL KNIGHTS units from your army that have not been selected to move this phase.

When

Your Movement phase.

Effect

Until the end of the phase, add 3" to the Move characteristic of models in your units.

1
Titanic Bombardment
Shooting Phase - Battle Tactic
Target

One IMPERIAL KNIGHTS TITANIC unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.

1
Fortress of Intimidation
Charge Phase - Epic Deed
Target

One IMPERIAL KNIGHTS TITANIC unit from your army that is on your defensive line.

When

Start of your opponent’s Charge phase.

Effect

Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle‑shock test, subtracting 1 from the result.

Acquisitor-at-Arms
15 pts

IMPERIAL KNIGHTS model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearer’s Objective Control characteristic to that of each model affected by the bearer’s Bondsman ability.

Purgation’s Hand
20 pts

IMPERIAL KNIGHTS model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re‑roll a Hit roll of 1 and re-roll a Wound roll of 1.

Augury Halo
20 pts

IMPERIAL KNIGHTS model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the [IGNORES COVER] ability.

Vengeful Tread
15 pts

IMPERIAL KNIGHTS model only. Once per turn, you can target the bearer with the Tank Shock Stratagem for 0CP.

Dauntless Defenders

At the start of the first battle round, select two objective markers on the battlefield to be your foundations. When you draw a line from any part of one of your foundations to the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.

While an IMPERIAL KNIGHTS unit from your army is on your defensive line, that unit has the following ability:

Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Each time one of your foundations is removed from the battlefield (e.g. by a Primary Mission rule), just after it is removed, select a new objective marker on the battlefield to be one of your foundations.