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Leagues of Votann

Hearthband

Rules
Stratagems
Enhancements
Methodical Annihilation

Each time a LEAGUES OF VOTANN model from your army makes an attack with a weapon that targets the closest eligible target or a target that is within Engagement Range of that model’s unit:

  • Re‐roll a Wound roll of 1.
  • If your unit is a KÂHL, EINHYR HEARTHGUARD or ÛTHAR THE DESTINED unit, improve the Armour Penetration characteristic of that attack by 1.
1
Brëkkeknots
Shooting & Fight Phase - Battle Tactic
Target

One KÂHL, ÛTHAR THE DESTINED or EINHYR HEARTHGUARD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the end of the phase, models in your unit have a 4+ invulnerable save.

1
Sure of Purpose
Fight Phase - Strategic Ploy
Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes a Pile‑in or Consolidation move, it can move up to 6" instead of up to 3".

2
Superior Craftsmanship
Fight Phase - Battle Tactic
Target

One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Damage characteristic of that attack.

1
Unyielding Aggression
Movement Phase - Strategic Ploy
Target

That LEAGUES OF VOTANN INFANTRY unit.

When

Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Materialisation Matrices
Movement Phase - Strategic Ploy
Target

One LEAGUES OF VOTANN unit from your army that is in Reserves and has the Deep Strike ability.

When

The Reinforcements step of your Movement phase.

Effect

Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

Restriction

Until the end of the turn, your unit is not eligible to declare a charge.

1
Fury of the Hearth
Shooting Phase - Battle Tactic
Target

One EINHYR HEARTHGUARD unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. If you spend 1YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability as well.

Bastion Shield
25 pts

LEAGUES OF VOTANN model only. Each time a ranged attack targets the bearer’s unit, if the attacking model is within 12" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1. If you spend 1YP, until the end of the phase, if the attacking model is within 18" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1 instead.

Quake Multigenerator
15 pts

KÂHL model only. In your Shooting phase, after the bearer has shot, select one enemy unit (excluding TITANIC units) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Ironskein
10 pts

LEAGUES OF VOTANN model only. Add 2 to the bearer’s Wounds characteristic.

High Kâhl
30 pts

KÂHL model only. Each time a model in the bearer’s unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.